Entry
What etiquette should I follow when I play the poker?
What are the etiquette of poker?
Explain the etiquettes of poker?
Dec 27th, 2007 01:44
Hanery Ford, Marc Twin, Paoelin Meol, http://www.onlinebingoreviewdirectory.com http://www.chiefcyberpicks.com http://www.skillgamesearch.com
When playing poker, consider the following elements of poker etiquette:
Acting in Turn
Although you may see others fold or call out of turn, don't do it
yourself. It is considered rude because it gives an unfair advantage to
the players before you who have yet to act. This is especially important
at the showdown when only three players are left. If players after you
are acting out of turn while you decide what to do, say "Time!" to make
it clear that you have not yet acted.
Handling Cards
You may find it awkward at first to peek at your own cards without
exposing them to others. Note that the other players have no formal
obligation to alert you to your clumsiness, although some will. Watch
how the other players manage it and emulate them. Leave your cards in
sight at all times; holding them in your lap or passing them to your
kibitzing friend is grounds for killing your hand. Finally, if you
intentionally show your cards to another player during the hand, both
your hands may be declared dead. Your neighbor might want to see *you*
declared dead :) if this happens!
Protecting Cards
In a game with "pocket cards" like Hold'em or Omaha, it is your
responsibility to "protect your own cards". This confusing phrase really
means "put a chip on your cards". If your cards are just sitting out in
the open, you are subject to two possible disasters. First, the dealer
may scoop them up in a blink because to leave one's cards unprotected is
a signal that you are folding. Second, another player's cards may happen
to touch yours as they fold, disqualifying your hand and your interest
in the pot. Along the same lines, when you turn your cards face up at
the showdown, be careful not to lose control of your cards. If one of
them falls off the table or lands face-down among the discards your hand
will be dead, even if that card is not used to make your hand.
Accidentally Checking
A "string bet" is a bet that initially looks like a call, but then turns
out to be a raise. Once your hand has put some chips out, you may not go
back to your stack to get more chips and increase the size of your bet,
unless you verbally declared the size of your bet at the beginning. If
you always declare "call" or "raise" as you bet, you will be immune to
this problem. Note that a verbal declaration in turn is binding, so a
verbal string bet is possible and also prohibited. That means you cannot
say "I call your $5, and raise you another $5!" Once you have said you
call, that's it. The rest of the sentence is irrelevant. You can't raise.
Splashing the Pot
In some home games, it is customary to throw chips directly into the
pot. In a public cardroom, this is cause for dirty looks, a reprimand
from the dealer, and possibly stopping the game to count down the pot.
When you bet, place your chips directly in front of you. The dealer will
make sure that you have the right number and sweep them into the pot.
One Chip Rule
In some cardrooms, the chip denominations and game stakes are
incommensurate. For example, a $3-$6 game might use $1 and $5 chips,
instead of the more sensible $3 chip. The one-chip rule says that using
a large-denomination chip is just a call, even though the chip may be
big enough to cover a raise. If you don't have exact change, it is best
to verbally state your action when throwing that large chip into the
pot. For example, suppose you are playing in a $1-$5 spread-limit game,
the bet is $2 to you, and you have only $5 chips. Silently tossing a $5
chip out means you call the $2 bet. If you want to raise to $4 or $5,
you must say so *before* your chip hits the felt. Whatever your action,
the dealer will make any required change at the end of the betting
round. Don't make change for yourself out of the pot.
Raising Forever
In a game like Hold'em, it is possible to know that you hold "the nuts"
and cannot be beaten. If this happens when all the cards are out and you
get in a raising war with someone, don't stop! Raise until one of you
runs out of chips. If there is the possibility of a tie, the rest of the
table may clamor for you to call, since you "obviously" both have the
same hand. Ignore the rabble. You'll be surprised how many of your
opponents turn out to be bona fide idiots.
The Showdown
Hands end in one of three ways: one person bets and everyone else folds,
one person bets on the final round and at least one person calls, or
everybody checks on the final round. If everybody folds to a bet, the
bettor need not show the winning cards and will usually toss them to the
dealer face down. If somebody calls on the end, the person who bet or
raised most recently is *supposed* to immediately show, or "open", their
cards. They may delay doing so in a rude attempt to induce another
player to show their hand in impatience, and then muck their own hand if
it is not a winner. Don't do this yourself. Show your hand immediately
if you get called. If you have called a bet, wait for the bettor to
show, then show your own hand if it's better. If the final round is
checked down, in most cardrooms everyone is supposed to open their hands
immediately. Sometimes everyone will wait for someone else to show
first, resulting in a time-wasting deadlock. Break the chain and show
your cards.
Most cardrooms give every player at the table the right to see all cards
that called to a showdown, even if they are mucked as losers. (This
helps prevent cheating by team-play.) If you are extremely curious about
a certain hand, ask the dealer to show it to you. It is considered
impolite to constantly ask to see losing cards. It is even more impolite
if you hold the winning cards, and in most cardrooms you will forfeit
the pot if the "losing" cards turn out to be better than yours.
As a beginner, you may want to show your hand all the time, since you
may have overlooked a winning hand. What you gain from one such pot will
far outweigh any loss due to revealing how you played a particular
losing hand. "Cards speak" at the showdown, meaning that you need not
declare the value of your hand. The dealer will look at your cards and
decide if you have a winner.
As a final word of caution, it is best to hold on to your winning cards
until the dealer pushes you the pot. If the dealer takes your cards and
incorrectly "mucks" them, many cardrooms rule that you have no further
right to the pot, even if everyone saw your winning cards.
Raking in the Pot
As you win your first pot, the excitement within you will drive you
beyond the realm of rational behavior, and you will immediately lunge to
scoop up the precious chips with both arms. Despite the fact that no
other player had done this while you watched, despite the fact that you
read here not to do it, you WILL do it. Since every dealer has a witty
admonition prepared for this moment, maybe it's all for the best. But
next time, let the dealer push it to you, ok?
Touching Cards or Chips
Don't. Only touch your own cards and chips. Other players' chips and
cards, discards, board cards, the pot and everything else are
off-limits. Only the dealer touches the cards and pot.
Tipping
Dealers make their living from tips. It is customary for the winner of
each pot to tip the dealer 50 cents to a dollar, depending on locale and
the stakes. Sometimes you will see players tip several dollars for a big
pot or an extremely unlikely suckout. Sometimes you will see players
stiff the dealer if the pot was tiny or split between two players. This
is a personal issue, but imitating the other players is a good start.
If you are in the happy situation of having too many chips, you may
request a "color change" (except in Atlantic City). You can fill up a
rack or two with your excess chips and will receive a few large
denomination chips in return. These large chips are still in play, but
at least you aren't inconvenienced by a mountain of chips in front of
you. Remember the one chip rule when betting with them.
Leaving
Time Charge
A simple "time charge" is common in higher limit games and at some
small games: seats are rented by the half hour, at rates ranging from $4
to $10 or so, depending on the stakes. This method charges all players
equally.
Rake
Other cardrooms will "rake" a percentage of the final pot, up to
some maximum, before awarding it to the winning player. The usual rake
is either 5% or 10%, capped at $3 or $4. If the pot is raked, the dealer
will remove chips from the pot as it grows, setting them aside until the
hand is over and they are dropped into a slot in the table. This method
favors the tight player who enters few pots but wins a large fraction of
them.
Button Charge
A simpler method is to collect a fixed amount at the start of each
hand; one player, usually the one with the dealer button, pays the
entire amount of the drop. Depending on house rules, this "button
charge" of $2-$4 may or may not play as a bet. If the chips do play as a
bet, this method also favors the tighter players, but not nearly as much
as the rake does.
Regardless of the mechanism, a cardroom will try to drop about $80-$120
per hour at a $3-$6 table. The exact amount is most dependent on the
local cost of doing business: Nevada is low, California and Atlantic
City are high. Since there are 7-10 players at the table, expect to pay
somewhere from $7 to $14 per hour just to sit down. Add $2-$4 per hour
for dealer tips and you see why most low-limit players are long-run losers.
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